They Called Her Alivia
The Quest for the Twelve Amulets
Characters: Book One
Godmothers to Alivia (The Twelve Warrior faeries of an
ancient race whose duty it is to protect the chosen White and Earth Sorceress)
Cerian the motherly one, frumpy and well rounded,
older with short curly silver hair, pale blue eyes, rosy cheeks, huffs and
puffs when exerted, likes to wear heavy wool dresses and bibbed aprons.
Gwendolyn the storyteller, average height and
build, with shoulder length brown hair, exotic plum colored sloe-eyes that
always seem to twinkle as she spun her tales.
She tended to wear earth tones layered.
She said that the story should tell the tale not the person and that she
liked to blend into the background so that it was her voice people paid
attention to.
Aibfinnia the beautiful one, tall and willowy,
graceful with a soft sweet voice, long fingers, dark skin the shade of mellow chocolate,
thick wavy dark brown hair that hangs to her waist, full pouty lips and almond
shaped eyes, likes to wearing bright rich colors. She wore a gold circle about her head to hold
the hair and open gold bands about the top of her arms in the shape of lilies.
Aidyn the little spitfire, orderly but easy to
rile, loyal, protective and likes rules, wears dark clothes in earth tones,
carries two wands and a bow strapped to her back. Red hair that she braids in one long braid,
and green eyes.
Chevonne the religious, tall and reed-like,
severe features with high cheekbones and piercing eyes. Strict, intelligent, fair and wise. Believes in the good in most people but likes
to help mold children onto the righteous path.
Dalla the ancient and wise, Dalla tends to be her
teacher, she is very old, with long grey hair that had one streak of black
that ran down the left side. She always
wears grayish blue gowns and small white pearls about her neck. She carries a cane with the head of a griffin
on the top and wears sturdy walking shoes. Dalla prefers walking to flying.
Falon the leader of the faeries, Falon always was
the disciplinary one; Falon was dressed in deep purple and had a stern look
about her. Her hair is black and her
eyes steel grey. She wears a cloak about her, held together with a silver clasp
shaped like a crescent moon.
Feidheim who was conscientious and kind, relaxed, easy to talk to, champion to the
weak, likes to take up causes, peacemaker, not good with confrontations but
finds peaceful ways to deal with disagreements or issues. Short and stocky, never carries a wand, wears
her hair in a bun on top of her head, enjoys company.
Greer the mystical one and keeper of the dragons,
strong, a fighter, midnight black hair and intense green eyes, tends to wear
robes over her gowns, favors blacks and emerald greens, good at potions and
crystals, ability to scope a large area with her mind, persuasive,
argumentative, possessive, detail oriented, more apt to use magic but is
capable of a physical fight when required.
Known to use martial arts when cornered.
Murielle the bright pearl of the sea, White hair,
peachy skin, blue eyes, prefers to wear white or shades of, wears opals on her
fingers and one large cameo on a chain about her neck carved with a picture of
a mermaid surrounded by an open clam shell, ties her tunic with ropes about her
waist, slim, quiet, beautiful voice, able to converse with sea creatures and is
a shape-shifter which is very unusual for a faerie.
Teaghan the poet and artisan, Light brown hair
very curly and untamed, with a black streak widows peak that changes colors
with her moods. She loves to entertain
with stories and poems, plays the lute and sings, and loves to sculpture. When not entertaining she prefers to stay
alone to allow her creative flair to flourish.
Treasa the intense fighter. Treasa loves wearing heavy leather boots and
jackets with tight black pants. Treasa is the fighter in the family and tends
to be a little odd in the way that she preferred to dress. Instead of gold feminine chains she likes to
wear chokers, and wrist bands made of leather where she tucks her wand within
easy reach. She is an expert at
offensive spells and is the stronger of the faeries with battle powers. Her preference is the use of lightening. Quiet but easily riled, stern, intense, uses
action more than words. Dark brown hair
which she wears back gathered or in a braid, brown eyes, tall, muscular legs,
best at flight, prefers to use a bow to her wand, able to throw fire from her
hands. Enjoys horses when she isn’t
flying. Treasa was one of the few
faeries with black wings. Most of the
faeries wings were either white or nearly transparent.
Alivia’s Friends (both
good and bad) at school, familiars and families:
Alivia: Princess Alivia Brianna Mhic Dhuibhe from
Lancaster. She is but twelve years
old. She is the princess told in lore to
be the one to stop the return of Abaddon, born on summer solstice embodied with
the white earth magic and bearing a mark of the four-point star on her
shoulder. She has eyes of fawn, auburn hair with streaks of gold and her
skin is the color of cream with a hint of peach. She is a White and Earth
sorceress. She finds animism
fascinating; which is the belief that all life has souls or a spirit about
them. Potions and botany of course is a true passion of hers. Spellbinding and incantations come easy to
her, as do the wand usage.
Erskime: Falcon/hawk known as a
gyrfalcon – white with black speckles
Conall: hound/wolf mix, grey
black with white belly
Genevieve: Long white hair, blue eyes, petite and
ladylike, gracious, starry-eyed. She specialized in Runes which she made
herself. Magically she leans towards divination.
Myrtle: her cat
Family:
Sir Quinn Avalon, His straight
walnut mane touched his shoulders with highlights of gray at the sideburns. He
carried a walking stick with a carving of a dragon on the top. Its tail swirled
around the length of the cane. The eyes of the dragon looked like rubies
sparkling blood red in the sun.
Mistress Samantha - Tall and pretty, her hair was dark and smooth as sable, waist length. An unusual white streak ran from her widow’s peak all the way down her back and appeared to be about three inches longer than the rest of the hair. She had vivid green eyes.
Thomas and Tavish – Twin boys
(age 2 first book) stocky boys with black hair and Genevieve’s blue eyes.
Bridgette – younger sister (age
5 in first book) strawberry hair that came just past her shoulders.
Catriona (Cat): very back country, grew up around
gypsy types and near rivers and woods, feisty, talkative, with short cropped
hair that changed colors with her moods and outfits. She magically does well with incantations but
also enjoys her wand.
Crescent: was a Eurasian Eagle Owl of white and black
coloring, a spotted chest, ear tuffs and piercing orange eyes.
Family:
Grandmére: hunched back old woman sat in a
rickety cane chair, weathered face and wise green eyes, bent over a box full of
assorted gems, swaddled in a thick wool shawl at a table to the left of the
doorway. Cat’s grandmother.
Waverly: Brainy, nice, glasses that slip, dark
hair, sweater vests. Shows interest in
alchemy.
Folaim is a large chameleon with the ability
to shape shift. He was twelve inches in
length and changed colors to match his surrounding, with a tongue double the
length of his body.
Alasdair: Tall, thin, brown wavy ponytail, green
eyes, likes to gamble and carefree. Interested
in Druidry.
Fara is
a Peregrine Falcon with a blue and black coat of feathers over a breast of
white.
Dooley: brown skinned, nearly black eyes, tall
muscular, quiet, name means dark hero. He hails from the village of Argon,
whose family can be traced back to the time of rule of Sharrood. They are a warrior race and even
have female warriors. Alivia had seen
his tribe complete once at her kingdom and was very impressed. Likes defensive magic and
shamanism.
Pandara:
young cat, very swift, beautiful tan and white Persian Leopard. Blanketed with
black rosettes across her back, she wore a white star on her forehead and eye
markings on the backs of each ear.
Family:
Kamilla:
warrior mother, who rode a Konik horse, she was tall, with long reddish brown
hair and piercing dark eyes. She stood in a golden toga outfit with a ring
holding the cloth to her left shoulder. She wore a deep blue sash from her
right shoulder, tucked in under the thick belt about her waist. Her gold
leggings, encircled up to her calf to just below her knee with leather straps
attached to her shoes. She competes in horseback riding and hunting.
Arthfael: Father,
warrior, likes to joust.
Quinlan:
Older brother, likes to wrestle in tournaments
Broch and Tearlach – Twin brothers and orphaned, raven
black hair and equally dark eyes. Tearlach and Broch leaned to the
dark arts. Broch seemed fascinated in Sigil magic with a
special interest in one of the Grimoires magical training books that had the
well-known list of sigils called “Lesser Key of Solomon.” It is comprised by seventy-two princes of
hierarchy of hell and used to grant the practicing wizard the power to invoke
the “true name” of the evil and have control over other beings with it. He
also showed interest in Nahualli magic.
Tearlach favored necromancy and aggressive magic.
Family:
Iestyn: Distant uncle who claimed
the boys from the orphanage at age 12.
He is into gaming and gambling.
He bought the boys their wands.
Familiars:
Tearlach had a wolf pup
named Angra Mainyu meaning evil spirit. The pup was pitch-black with only a
streak of grey in its tail and the yellowiest eyes anyone had ever seen.
Broch has a female
jaguar kit called Deamhan Fadadh, meaning
demon lightening. she was black with a streak of grey running like a
lightening bolt across her forehead.
Gang:
Cameron: orphan - big ugly kid with a large crooked nose that looked as if it had been broken a time or two.
Cameron: orphan - big ugly kid with a large crooked nose that looked as if it had been broken a time or two.
Cailean:
orphan - little runt with beady eyes that darted around; straight and greasy hair
that keeps falling into his eyes.
Cannu: orphan - evil
smirk with pure white hair hanging to his shoulders and protruding pointed
ears.
Raghnaid: long black hair and
shifty metal grey eyes, mean and had many followers. Tearlach’s girlfriend.
Lyall: friend
of Raghnaid, nickname was Wolf, describing her sleek and sly ways and her thick
brown mane.
Marsaili was a stocky, curly haired redhead with
a warrior-like temper.
Treva: A
hall monitor in the girls dorm. Very
stuffy, strict and stuck on rules. Name
means Prudent.
Sir Fife - guardian at the school that the girls
put to sleep to enter the barns to check out the horse.
Teachers:
Professor Hesperus Orfeo: the headmaster of Clavenburn, grand wizard, robes
were of a midnight blue color and lined with a silver trim. A single chain hung about his neck and from
it the symbol of the crescent moon with a minute star seemed to float close to
the moon but did not appear attached. It
glistened like a diamond. His hair was
long and wavy. Nearly white in color it hung down his back to his hips. He was a tall thin man with a beard as long
as his hair. However, it was his eyes
that were arresting. They were a
midnight blue that matched his gown.
* Faeries
teaching: Teaghan will teach the Art class and Cian will be teaching
history which is really that Chevonne will teach religious courses covering
beliefs, traditions and myths this year.
Teaghan will teach the Art of Flying and Cian will be teaching World and
Magic history.
Sir Cayden: Head
guardian at school. Over security. An
extremely tall and broad man who was very intimidating with his jet-black hair
and eyes. His face was weathered and
tanned, and he wore no facial hair. His
garment consisted of tight brown pants with tall black boots and a long black
coat over a dark brown open necked tunic, which had a wide black leather
belt. Various weapons hung from his
person. Has a secret that he keeps from
everyone. He and Long have friction
between them but they are still attracted.
It seems that he doesn’t like Alivia much.
Helga: She
was a pleasant looking woman with a large girth but a winning smile. Her eyes
twinkled as she looked around. She
teaches the class about mythological creatures. Her and her sons are also the
grounds keepers at Clavenburn, as were her father and mother before her. They
are also the ones who take care of the familiars while they stay at the school.
Family: Sons: Bruce
and Bryan
Mrs. Pragg taught
botany.
She was a frumpy short woman who wore a long brown muddy dress with
a leather belt where she hung several small picks, shovels, forks and other
instruments needed for cultivating. Her dress had large deep pockets that
appeared to be filled to overflowing. Her thick curly hair was pulled back with
combs and her feet were shod in tough leather boots. Mrs. Pragg took her job
very seriously. Not only did she teach Botany but her greenhouses also supplied
all of the plants and vegetables for the school.
Mr. Hedgewart: He taught wand care and it
usages. He was an extremely tall and
thin hard-faced man with grey hair and long beard but a frontal balding pate.
His skin was leathery and of an indeterminate age. He stood ramrod straight and
had eyes that seemed to roam to every corner of the room.
Enemies:
Lord Guthrie: leader of the Kraydocks, a ruthless
tyrant, name means war serpent, greasy black hair down to the middle of his
back, and wears a hauberk mail made of small metal rings, that hangs over a black
robe from head to thigh, carrying a deadly, sharp, double-sided sword. In his other hand was a wand. Eyes of yellow like a mountain lion.
Necromanticus:
She is a black magic seer and fortuneteller for Lord Guthrie. Necromanticus’
minion was a buzzard and one of her special pets. She could see through his
eyes as if she was there herself. The
visions would only come to her when she mediated and that meant putting herself
into a trance like state.
Abaddon: He
is the one written about in Revelations in your Christian Bible. Abaddon the
destroyer is what he is called. Abaddon was a horrifying creature clad in a
blood-red cape slit to allow black wings tucked close to his back, the tips of
which fell beyond his feet. He was held immobile by the light surrounding him
resembling twisted chains, and he wore an open-necked robe of earth-tone browns
and greens. A lengthy mane pitch-black as the night swirled in the air about him,
coiling and uncoiling like Medusa’s snakes. Slanted eyes of red blazed hatred
for all of those gathered below him. Eyebrows winged up above a patrician nose
that rested above fangs dripping with blood. Extended, pointed ears tufted like
a bat’s graced the sides of his head, while fingernails like talons fought for
purchase as the being writhed in annoyance at having been captured. Abaddon,
angel of destruction, worshiper of the black arts, you have been charged with
the attempted destruction of mankind. (Blamed for the Ice Age trying to wipe
out all non-magical, man, plant or beast.)
He was imprisoned in the World Tree until the judgment at the end of the
world. We have ensured your imprisonment by securing several locks and keys.
Undoing only one lock alone will not free him.
All twelve talismans are required to release him.
Hector: One of Guthrie’s soldiers at arms, a troll of
considerable height and bulk. He was
dimwitted at times, but totally faithful to Lord Guthrie and could be trusted
to follow his orders without question.
He had a huge head and an even bigger nose covered with scars and
warts. His hands were the size of large
plates and his fingers the size of small sausages. He walked with an awkward gait but was deadly
with his axe. He wore a belted hide year round and deerskin boots. His pate was bald with lumps and rolls upon
it. He had enormous ears that stuck
straight out from his head and waved when the wind was stout. He grunted more
than talked.
Herpe: duergar from Nappenhut, a black dwarf who finds humans
insufferable, tried to steal Alivia when she was a baby but didn’t.
Sir Olwydd: Heavyset, he weighed at least 20 stone, then add at least
another 10 stone for his clothes, from his great helm to his Byrnee mail,
covered by his full steal plate armor and his various weapons. He was a sentry sent by Lord Guthrie to
kidnap Alivia from the school. Greasy brown hair lay in
strings around his shoulders. He was
missing most of the hair on his pate except that which was circling around the
base of his skull. His face sprouted a
bulbous nose and fat red cheeks lined with busted veins. What he lacked on his head he more than made
up with on his eyebrows and his face. He
sported a long bushy beard and mustache, peppered with gray. His eyebrows jutted out and nearly touched in
the middle.
Demonicus, werewolf son of Danderhauf, soldier to
Lord Guthrie, who is to be sent to make friends with Broch and Tearlachs gang
and bring back one of Alivia’s friends to lure her out of the school or from
the town.
Mystical Allies
Calliope: Oceanid near Lancaster that gave Alivia a
Black Pearl. Isle of Mayberry: Island of the Selkies
Nelbub made her
room more comfortable;
Reisa produced a
wardrobe to wear everyday,
Marlena cooked and
cleaned.
Cadarn, guard at Bank Brightenbeam & old
friend to Alivia’s father A giant, whose arms and legs looked like tree trunks
themselves, guarded the doors. He wore a
plain brown kilt with a heavy fur hide vest.
On each arm were large bands of metal with figures of elk, fish and
hunters carved into them. On his feet
were sandals and in his right hand he held a knotted club. Grizzly hair practically concealed his face
and his locks were matted and long. His
expression was fierce and his growl rumbled from his chest.
Nantosuelta
was bestowed the Pearl of Wisdom, a beautiful large black pearl that is
believed to hold all of the wisdom of magic by the sea queen of the
Oceanids. She was a water serpent
Gwydion
a powerful ancient mountain dragon. The
high wizard entrusted Gwydion with a large white pearl, the colors of an opal.
History tells us that this pearl has the power to release the dragon Nidhogg to
destroy the world.
Sadbh: deer
who gave Alivia the “Magic Cloud” cape.
Her story of her family was that named after my great grand deer who was
the mother of Oisin. A cruel druid by the name of Fer Doirich cast a spell on
her, turning her into a fawn. One day, Cadarn, leader of Clan Bascna captured
her, but he was encouraged by his priest to spare her life. Cadarn instead took
her with him. That night, back at the Dun, which was their camp, she turned
into a beautiful woman. Cadarn fell in love with her and they married under the
stars in the presence of his men. The only problem was that she had to remain
in the Dun to remain a woman. Later Fer Doirich tricked her into leaving the
Dun to save her husband. She immediately turned back into a fawn and
disappeared. I am one of her descendants. Over the year’s we have acquired
special powers.
Tairneach,
the one Alivia fondly calls Spitfire, is the son of our holy one, the guardian
of the Fionn Mairead. – baby Yong, an extremely rare Skye dragon
Lord Talamantar
the great dragon, master of the Nogo and Kyo tribes of the sacred and divine
race of mountain dragons.
Great
Uilliam; One of the seven dragons sent to find Tairneach (Spitfire).
Euraid,
friend to Lord Talamantar and speaker to the Skye dragon counsel.
Hernhaugen:
He was a berg troll, which is a mountain troll, who stood at least 7 feet tall,
with a large nose and ears, deep-set eyes, a stooped back, with feet and hands
that resembled shovels. His hair stuck out all over his head in disarray and he
had a long think tail hanging out from beneath his robe. His clothes were made
of animal hides with a large wide brown belt around his middle. He was gruff but kind and became a good
friend to Alivia and the girls. Loves to
cook and mines ores deep within the mountain.
Princess Dealan-dé of the
Winged Pixies,
A beautiful white butterfly with gold tipped
wings. Each wing had an eye in the
center of the top. The body was not of
an insect but rather that of a beautiful lady garbed in a short golden fury
gown. She had short curly red and gold
hair, that circled her head like a crown.
She also had antennae branching from her head and a long, slender clear
crystal wand in her hand. These pixies
help to pollinate flowers and come in all colors looking like butterflies. Their breath helps to restore and heal.
Mystical
Places or important places as well as important items:
Magical Forest of Fortitude: Sister White
Elm
Cave
of Enlightenment: where Alivia made her wand after gaining
entrance by the face in the mountain.
Town
of Brightenbeam – Magical
town where the fairies took Alivia to live.
Ø Brightenbeam Bank - where Alivia’s money is stored
Ø Baggett’s bookstore – where the kids get their
books for school
Ø Shoe Store - Hymie, the Leprechaun owner of the
shoe store at the corner of Poppy Grove
Ø
Clavenburn, school for
wizards and Sorceresses, that is located at the top of Harvest Moon Mountain.
Bodark: Dark magic school
for older children and black arts wizards and witches.
Lesser Key of Solomon: one of the Grimoires
magical training books that had the well-known list of sigils. This list is purportedly a list comprised by
seventy-two princes of hierarchy of hell and used to grant the practicing
wizard the power to invoke the “true name” of the evil and have control over
other beings with it.
Camanchd, magical and better known in the villages
by the name of Shinty. The differences between village Shinty and the magical
one, is that the magical game is played on broomsticks with a small flying
crystal instead of a ball. The rules imply that only hooked wooden camans may
be used to hit the crystal and the scoring was a bit different from the
mortal’s game. The magical name for this form of Camanchd was Criostal Gun
Spáirn, meaning crystal with flying colors. There were the usual goal areas at
either end of the playing field, in the shape of the letter D, but with three
areas to score from instead of just one. In the center was a small square
magical area, which would award the team twenty points. On the right and left
sides of this box were strip areas within the goal that would count as a score
of ten. The first team to score one hundred points won the game. To protect the
goal, the guardian could use his hands to whack the crystal away but not catch
it. The crystal sometimes came in hard so the guardian cushioned their hands
with hide. If the guardian were to catch the crystal, the other team was
immediately allowed a free shot from the center of the field, which was 50 feet
from the goal. The guardian could bat the crystal away with his broom or caman,
or block with his chest but not his head. If anyone blocked or hit with their
heads, even by accident, the other team would have a free shot from only twenty
feet from the goal. If a player were caught hacking, that is bringing down
their stick onto another’s caman, the blocked player was allowed a free shot
from the corner. Behavior allowed included bumping, tackling, or knocking one
around with shoulders; grabbing with your hands or hitting the body with the
stick allowed the opposing team a free Shinty shy. On the ground a Shinty shy
was awarded from crossing over the boundaries of the playing field. In magic,
it happened for personal fouls instead. The difference with the crystal was
that it could change colors while in flight. When the crystal was red, it would
fly extremely fast when hit. When the color was blue, it would travel very
slowly. White was normal, but if it was hit while purple, it would disappear
and reappear somewhere else. If you scored points while it was rainbow colored,
you would win the game automatically. Each team could only have six players,
unlike human Shinty played with twelve, with one of the six being the guardian.
Players are known as champions. A score, identified as a tally with the winning
champion referred to as the knight.
Alivia’s
team was known as the Fàidheanta
Neach-dìona, meaning the mystical guardians and their colors were grays
and blues with just a thin delicate line of emerald green forming the plaid.
Tearlach and Broch’s team deemed their group the Dearg Deamhan, or Red Demons, with robes of blood red and black
serpents drawn on their backs. The snakes had yellow eyes that appeared to
glow. On their team were Cameron, Cannu, Lyall and Marsaili. Lyall’s nickname
was Wolf, describing her sleek and sly ways and her thick brown mane. Marsaili
was a stocky, curly haired redhead with a warrior-like temper.
Amulets:
The
twelve talismans were the Mirror of Zeran
which reflects the soul, the wand of
Merlin possessing defensive magic, the Ring of Nature which has the ability to unlock
magical doors, the black Pearl of Wisdom
which unlocks the knowledge of life, the healing Fruit
of Glanis, the giant red garnet which holds the Fires
of Hades, the Flute of Pan which calls
the rustic music of the wilds, the Magic Cloud
possessing the ability to shape shift, the Eye of
the Cat to ward off the dead and evil spirits, the Chalice of Life containing everlasting life nectar,
the large white pearl called the Dragons Egg
with the power to release Nidhogg, and the Scroll of
Truth which is said to contain the map to the road of eternity.
Strange characters
that interact in story line:
Hamadryadniks
and how they like to play tricks on humans.
Sometimes they would sneak up on unsuspecting travelers and steal
their clothes when they are bathing in the stream! They would even steal their
saddle packs off their mules so that they wouldn’t have any food or blankets.
The only time a person is safe from them was at night, because they had to stay
up in their tree homes. If they step
foot on the earth after dark they disappear forever. Sometimes you have to trick them into coming
down so that they will disappear. Then
you could climb the tree and get your things back from inside their tree
houses.
Hymie, the Leprechaun who had the shoe
store at the corner of Poppy Grove in Brightenbeam.
Fife Cerad & Bychan - three mischievous little Imps. Fife was the heaviest one, with nearly onyx
skin, pointy ears (but one drooped down over his right eye), a bumpy nose and
had short stubby toes and feet. Cerad
was the tallest of the three, which wasn’t saying much, since he barely stood
three feet tall. He was bronzed skinned
with pointed ears, incredibly thin with very long fingers and plays the flute. Bychan was the youngest.
Orc, from Brightenbeam jail who told Lord
Guthrie were to find the princess and was tortured and burned.
Gryphon: guardian of the sacred falls. Magnificent Gryphon
possesses the head and body of a lion and the wings, tail and talons of an
eagle. The sharp curved claws extended from booted feathered powerful legs of a
raptor and large pads of the hunter on the back. His mane was a golden mass of
waves and his eyes were the color of amber. His roar echoed through the cavern
as he reared up in front of their path.
Boggarts:
exceptionally devilish group, who could be easily controlled by someone with
vast black magic powers. Boggarts have the ability to shape shift into any
creature that is required and they hate humans.
Zambia.
I am from the savannas of Africa. I have come to your mountain
at
the request of the great wizard.
Catriona’s quest in the maze.
Mulk:
large talking black parrot. Mulk’s are
large, black, talking birds that feed off the misery of others and destroy
plant life. It is told that a flock of Mulk can wipe out whole forests or
entire fields of grain. A screen of grey dense fogs emanated from the birds
beak when it kills plants.
Princess
Dealan-dé of the Winged Pixies: beautiful white butterfly with gold
tipped wings. Each wing had an eye in the center of the top. The body was not
of an insect but rather that of a beautiful lady garbed in a short golden fury
gown. She had short curly red and gold hair, that circled her head like a
crown. She also had antennae branching from her head and a long, slender clear
crystal wand in her hand. These were very tiny pixies that look like
butterflies. We help nature to pollinate the flowers. We spread love and life
to the earth. It is our job. We are too small to do much alone; so we rely on
each other to make ourselves strong. We disguise ourselves as butterflies so
that we will go unnoticed.
King
Otter, king of Nymbolstan, defeated by
Lord Guthrie and had been the keeper of the Fire of Hades, had sent it to the
west to his brother King Shamus for keeping, located far away across the Sea of
Bantar.
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